![]() ![]() Mobile missile launchers are the greatest threat to your structures early on, but can be countered by simply attacking them with your commander. This means that an early rush against a good player will almost always end poorly for the rusher and give an advantage to the defender. Throwing the defenses under factory shields acts as further insurance and will repel even ACU rushes reliably. Remember, early rushes can in all cases be countered with just your commander and point defense or anti-air towers.I find that for me, I rarely need more than 3 power plants until I either have mass conversion, overcharge on my ACU, or enough factories to warrant a few more power plants. I can't tell you how many times I have watched players sit there and waste their precious early resources building 8+ power plants early on, when they could have been fine with 3-4 and spent the difference on a factory or another research station instead. ![]()
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